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Saturday 21 May 2016

crosshatch collection


portfolio collection









mythical beasts project animation


mythical beasts project 7

you have no idea how long this took to figure out.
firs I had to figure out how to make a page move in a stop frame animation, easy enough

then I had to figure out how to import a gif so it played in another animation, this presented a problem, although everything played fine in the flash preview renders, as soon as I exported the files the gif stopped playing.

after an entire bloody day of looking up online articles and experimenting I finally got it to work, you need to first import the gif into a symbol, but it has to be a graphic symbol not a movie symbol. It makes no sense what so ever but at least that stress is now over

seriously, go to hell Flash




         I think i may have underestimated just how long this animation is going to take, this is about two seconds of film and it took me a day to get the frames right




mythical beasts project 5











mythical beasts project 4

















mythical beasts project 3














some people would say im crazy doing this in the traditional form and using the time costly techniques that they used on actual manuscripts. but hey, im all about authenticity and I want the finished animation to look like a genuine medieval beastary, with my own artistic flare thrown in.
doing this for the rest of the animations going to be a major source of aggravation and very time costly with the additional research and actual making, but you gotta do what you gotta do.  
really starting to wish I didnt have that stumble at the beginning of the project that wasted so much time. still good practice for tight deadlines.

bonus test drawing using my older ink: