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Saturday, 21 May 2016

mythical beasts project 2



medieval 

for the griffin I needed to figure out its anatomy in order to figure out how it would move, surprisingly difficult to join a lion and a falcon anatomically speaking.  

wing motion  

final design 

rough page layout 

medieval 

lots of tail types to choose from 

it was difficult to decide just how ''fishy'' to make her, in the end I went with the classic half human look. 


pose was another difficult thing to figure out. 


final design and motion

rough page layout

medieval 

motion




final and rough page layout

medieval 




boy does it take a lot to get a bird to fly

final and rough page layout




might not look like it but there is a lot going on to make a whale look swim forward. based on a killerwhale 

final and page layout

mythical beasts project



rough initial sequence storyboard 


rough page layouts

medieval dragon design 



dragon designs

final page layout

dragon wings animated frames
the based these on the wings of a bat and how they fly (thank you david attenborough for having all this wonderful footage of animals to study) this part of the animation will be drawn using adobe flash while the second page animation will be using the puppet rig in after effects, no idea how im going to use the two simultaneously but im sure i will figure out a way.
im trying to make all the flash animations looped, incase i need to import them as .gifs or if anything goes wrong with the timing they should be able to keep going through the sequence

these sequences will aslo make up my gif tests

same principle but with a unicorn this time, the three things i'll be needing is a medieval designs, flash animated sequence and a layout for the character sequence. 
unicorn medieval design 

unicorn design

final page layout


im going to be continuing this format for all 7 of my mythical beasts, why 7 you ask? numerous reasons, if each gets page gets a maximum of 20 seconds that equals 140 seconds for the book, plus the 20 seconds for the opening sequence, 10 for the title and 10 for the credits, we get a grand total of 3 minutes. which is what I am told is the maximum sort of time you want for a gallery animation (any longer and people get bored) not to mention that's 4320 frames at 24fps and my time is already racing away like so many animated horses.  

Saturday, 28 November 2015

info-graphics project

this was an older project I'd forgotten to put on here
the brief was to create info-graphics for a selected text